Shazam and Glenlivet hide a hologram in a bottle for code-breaking experience
Glenlivet and Shazam partner
The whisky, inspired by British Code breakers, promises a "labyrinth of flavours that will test the senses of even the most discerning whisky drinker".
As part of this test, the bottle will have no ingredient information. Instead drinkers are given a Shazam QR code that will deliver them to an experience that lets them explore the whisky and its tastes, all in the spirit of decoding the ingredients.
Users are taken into a virtual room where they will be greeted by The Glenlivet’s master distiller, Alan Winchester. Tasters will be ranked on how well they decode the ingredients in the bottle, a score that can be measured against peers on social media in a gamified campaign.
The official tasting notes won’t be revealed until the end of the year. Glenlivet will hope the air of mystery, the interactive tasting experience and the allure of new tech will draw in consumers to the proposition.
Winchester said: "With The Glenlivet Code, we had a unique opportunity to create a whisky that has never been crafted before, using new casks and techniques to push the boundaries of what people expect from The Glenlivet.
"We’re excited to invite consumers worldwide to take on the ultimate challenge by unlocking its mystery taste. The interactive experience will allow whisky enthusiasts at all levels to build their knowledge of the category while also developing a deeper understanding of The Glenlivet.”
Miles Lewis, senior vice president, Shazam, added: “Shazam is honoured to partner with The Glenlivet on such a unique project. The code breakers would have been amazed by Shazam, and now our technology is bringing millions of people an interactive layer to a world-class whisky. Let the code breaking commence.”
The Glenlivet Code will open to 28 markets in March 2018 starting at $120 USD.
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Shazam Entertainment Ltd. is a British app development company that created an app that can identify music, movies, advertising, and television shows, based on a short sample played and using the microphone on the device.Find out more
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