Future of TV Esports #esl

Jaunt and ESL partner to create VR eSports content for all Intel Extreme Masters tournaments

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By Adam Flomenbaum, Co-Executive Editor

July 28, 2016 | 2 min read

Jaunt, a leading virtual reality (VR) production company, and ESL, the largest competitive eSports league, today have announced an exclusive partnership to bring to fans VR content for all Intel Extreme Masters (IEM) tournaments, beginning with IEM Shanghai.

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jaunt_vr_esl

The first piece of content - CLG: Win Everythin’ - was released today and is an eSports documentary that follows one team’s journey to the 2016 Intel Extreme Masters World tournament held in Katowice, Poland. The Intel Extreme Masters online broadcast reaches over 20 million viewers on Twitch each season.

The six-minute documentary follows Darshan “Darshan” Upadhyaya, Jake Kevin “Xmithie” Puchero, Zaqueri “Aphromoo” Black, Jae-Hyun “HuHi” Choi, and Trevor “Stixxay” Hayes, who make up one of the oldest professional League of Legends teams active today.

“We are pleased to bring ESL’s thrilling eSports world to life in cinematic virtual reality for the first time,” said David Anderman, chief business officer of Jaunt. “Virtual reality brings a whole new level of fan engagement to eSports, prime for ESL’s audiences who want to connect with their favorite athletes and experience the pulse-racing thrills and live action of far-away tournaments.”

Jaunt’s investors include The Walt Disney Company, Google Ventures, and Axel Springer, among others. The Jaunt VR App is available for iOS, Android, Gear VR, Oculus Rift, HTC Vive and Desktop 360, and CLG: Win Everythin’ is now available.

Future of TV Esports #esl

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