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Realtime helps animate Kinectimals game

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By The Drum Team, Editorial

November 11, 2010 | 2 min read

Lancashire studio RealtimeUK has provided animations for Kinectimals, one of the flagship launch titles of Microsoft's new Kinect video game system.

A team of nine character animators from Realtime spent eight months producing a wide range of animations for the game, in which players interact with animals like they would with pets.

Realtime said it was invited by the game's developer, Frontier, to script, storyboard and animate many of the game's cut scenes.

The team had to create "engaging and charming key frame animation but still retain the physical characteristic and movement of real life big cat cubs" that star in the game. Its work involved extensive testing.

Realtime is best known for creating pre-rendered content but it said cut-scene animation had become a major growth area for the company.

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